Открытые члены | |
GameCommand (IStateManager &state_manager, std::unique_ptr< GameBuilderDirector > &ptr_director, int players) | |
void | execute () override |
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ChangeStateCommand (IStateManager &state_manager) | |
Дополнительные унаследованные члены | |
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IStateManager & | m_state_manager |
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inlineoverridevirtual |
Замещает ISelectCommand.